Rangers use Bond (a power pool resource) to cast abilities.Multiclass characters pick 1 ability from either the ranger ability tree or the other class tree at all levels where a new power level isn't unlocked, and 1 ability for both classes at all levels where a new power level is unlocked (1, 4, 7, 10, 13, 16, 19).Ability points may be spent on active or passive abilities, and on any currently-unlocked power levels. As with other classes, rangers pick 2 abilities at every level where a new power level is unlocked excluding the first (3, 5, 7, 9, 11, 13, 16, 19), and one ability at all other levels (1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 18, 20).This does not change for multiclass characters. At character creation, rangers must pick one of six animal companions (Stag, Wolf, Lion, Bear, Antelope, and Boar), and select one 1st level ability (active only).Ranger abilities specify their own max uses and restoration type, independent of the ranger's level. As with other classes, rangers learn one talent at every even level (2, 4, 6, etc.).At every odd level (1, 3, 5, etc.), the next tier of abilities are unlocked.Rangers are able to select one ability at every odd level (1, 3, 5, etc.).At character creation, rangers must pick one of six Animal Companions.Strengthened Bond – Increases the shared bonus provided by Defensive Bond.Merciless Companion – Animal companions do small amounts of Sneak Attack damage against targets that qualify.Resilient Companion – The ranger's animal companion gains improved Damage Reduction against all damage types.Faithful Companion – The ranger's animal companion gains improved defenses against Charmed, Confused, and Dominated afflictions.Thorny Roots – The ranger's Binding Roots sprout nasty thorns that do additional Pierce and Slash damage to the target.Brutal Takedown – The ranger trains his or her animal companion to inflict Crush damage on opponents when using Takedown.Accurate Wounding Shot – The ranger's aim becomes deadlier, making his or her Wounding Shots more accurate.Swift and Steady – The ranger becomes better able to shoot quickly, reducing the Accuracy penalty of Swift Aim.Vicious Companion – Trains the ranger's Animal Companion in vicious tactics, causing it to deal more damage with each hit.Ranger abilities and passives (in Pillars of Eternity II: Deadfire).Ranger abilities (in Pillars of Eternity).They coordinate their strikes with the help of animal companions, which are an integral part of the class, and gain additional abilities as the ranger advances. Rangers have the second highest single-target damage output capability and can use all abilities at a long range. The soul affinity between the two runs so deep that they are united in all but a shared body, and one could hardly abandon his or her mortal existence without the other following suit. Evidence has suggested that the ranger/animal bond can even outlast death, which may be a contributing factor to their shared mortality. In some cases, the feelings of loss in a ranger can be so great that it takes years before they form a new bond. Once bonded, ranger and companion never part unless one dies of natural causes. It is believed that rangers bind themselves to animals in which they were recently, or most vividly, incarnated. The process of soul bonding connects ranger and beast to such a degree that both entities share stamina, health, and eventually death. Rangers often choose as companions creatures with whom they share a strong natural affinity. They are assisted in their efforts by their animal Companions, incredibly tough and loyal creatures with whom rangers form lifelong bonds, who share their lives (literally) with their masters. Regardless of their choice of armament, even novice rangers can strike swiftly and leave severe wounds that quickly wear down an enemy's endurance and movement. Though they traditionally rely on bows and crossbows, some use firearms or even magical implements. Rangers are expert sharpshooters with any ranged weapon. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. Rangers are warriors of the woodlands and masters of the hunt.
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